


#Victoria 3 dev diary 1 Patch
This patch (1.1) is going to primarily focus on game polish: bug fixing, balancing, AI improvements and UI/UX work, while the next major free patch (1.2) is going to be more focused towards making progress on the plans we’ve outlined in our Post-Release Plans DD by iterating on systems like warfare and diplomacy. Today we’ll be talking about the first major post-release patch, which we’re aiming to get to you before the end of the year. I have oh so much more to say, but that is all for this week! You will hear much more from me in future Dev Diaries.Hello and welcome to the second post-release dev diary for Victoria 3. In short: nothing in your country runs without Pops, and everything about your country affects those Pops, who in turn provide new opportunities and challenges during your tumultuous journey through the Victorian era and beyond. After a bloody war many Dependents of soldiers may be left without sufficient income, and you may decide to institute pensions to help your population recover.

By abolishing child labor, the amount of income Dependents bring home will decrease but will make it easier to educate your populace, increasing their overall Literacy. At game start most countries do not accept women working and collecting a wage outside the home but by reforming laws governing the rights of women more Dependent Pops will enter the Workforce over time. Laws affect who is included in each category. They collect only a small income from odd jobs and government programs. Those who cannot or aren’t permitted to be officially employed are considered Dependents. Members of the Workforce keep the buildings in the game operational and collect a wage from them in return. The people that make up a Pop are distinguished into Workforce and Dependents. At any given time this results in many tens of thousands of Pops in the world working, migrating, procreating, and agitating. Investing in industries that provide job opportunities for the kinds of professions you want to encourage in your country is key to the “society building” gameplay of Victoria 3.Įvery variation of Profession, Culture, Religion, and Workplace in the world gets its own unique Pop. A Pop’s profession determines its social class and can affect its wages, political strength, what other professions it might qualify for, and particularly which political Interest Groups it’s prone to supporting (which you will hear lots more about in future Dev Diaries.) Some of the Pop professions you will encounter in Victoria 3 are Aristocrats, Capitalists, Bureaucrats, Officers, Shopkeepers, Machinists, Laborers, and Peasants. The most important aspect of Pops are their Professions, which reflects the types of jobs it carries out in the building where they work. But most actions you will take aren’t to the benefit of every Pop in your nation, and by making life better for one part of the population you may inadvertently upset another demographic. A large part of your game will consist of trying to sate your population’s appetites for material goods or political reform. Yet everything you do to the country affects them, and they in turn will react in what they perceive to be their own best interests. You, the player, might be in charge of the country, but you’re not in charge of the Pops and can’t manipulate them directly.
